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A Walk in the Woods

A little lighting test done in Unreal Engine 5 - using the new Lumen dynamic global illumination and Nanite mesh system. Full resolution Quixel Megascans assets used for the rock and altar meshes, along with some of the vegetation. It's amazing how far real-time rendering has come these past few years - super stoked to see where it's going!

I was going for a slightly eerie forest scene here - something that looked beautiful at first glance, but the vibe is just off enough to make you question it...

Music from Pixabay: astrofreq, "A Forest of Good and Evil".